﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MrPP.SerriedCabinet
{
    public class ShelveBinding : MonoBehaviour
    {
        public Func<int> getPage;
        public Action<int> onPage;


        public Func<string[]> getScanList;
        public Action<string[]> onScanList;

        public Func<BoxLocation> getLocation;
        public Action<BoxLocation> onLocation;


        public Action<bool> onRunning;
        public Func<bool> getRunning;

        public Action<Dictionary<string, BoxLocation>> onBinding;
        public Func<Dictionary<string, BoxLocation>> getBinding;
    }
}